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still frames that never move

Animation and Motion

You're about to ship a product that only exists as stills, and nobody will wait for a paragraph. One defined piece — explainer, UI, or loops — boarded before anyone animates a frame.

this is you

Motion that explains the thing in the time a thumb stays on the clip.

Screenshots in a feed still look like homework.

One motion piece for the job you named

One motion piece for the job you named

Boards or style frames before animation starts

Boards or style frames before animation starts

Publishable export plus a still for reduced motion

Publishable export plus a still for reduced motion

One defined piece — explainer, UI, or loops — boarded before anyone animates a frame.

how it works

How Animation and Motion works

We start with the motion job — explainer, interface, or loop — then board and animate to that.

  1. 01

    We lock what you need

    You tell us the outcome and the timing. We confirm the scope and start date before anything is billed.

  2. 02

    You see the work at checkpoints

    One person runs the job. You review at agreed points before anything goes live — no surprise handoff to another shop.

  3. 03

    You get the files and the next step

    We hand off what we built and how to use it. Monthly help is there if you want it — not a requirement.

start this week

Motion that explains the thing in the time a thumb stays on the clip.

If a single invoice is heavy, spread it over a year. If you want us in the work every month, stay monthly. If you just need the files and you'll run it, pay once.

while you're here

This is what people add once the first job is in motion.

Land it on a page, cut it into posts, and keep the channel moving after this piece ships.

Live-action video

When the story needs a camera, not a board

$489project

One campaign or product video for the job you named

Edit, grade, and cut-downs ready to publish

Channel versions that survive the crop

Source file your team can cut from again

Launch page

A URL worth sending the clip to

$889project

Mobile-first page structure and responsive layout

Conversion-oriented copy framework

Launch-ready build on your stack or ours

Basic analytics and form routing setup

Illustration

Still art the motion should already match

$289project

Original illustration for the agreed surfaces

Files you own, sized for web, print, or product

Usage notes so the next asset stays in family

Export set for the channels you named

the simple version

Motion launch partnership

Animation, a launch page, and monthly marketing — instead of hiring motion, a site, and a content person separately.

Best value

Motion launch partnership

Animation, a launch page, and monthly marketing — instead of hiring motion, a site, and a content person separately.

$689month

Explainer, UI, or loop with a publishable export

One launch landing page

Monthly marketing follow-up

One person to talk to. Cancel monthly work anytime.

Questions about motion graphics animation

Is this live-action video?
No. This is designed motion — explainer, UI, or loops. Shoot and edit live-action as video content when the story needs a camera.
How long is the piece?
Runtime follows the job: a short explainer, a UI sequence, or a set of loops. We lock length before animation starts.
Is this a monthly motion retainer?
This is one defined piece. Social or marketing monthly is the cadence if you need new loops after this one ships.
What is in the $689/mo partnership?
Land it on a page, cut it into posts, and keep the channel moving after this piece ships. That's the $689/mo path — less than buying the pieces separately.
Do I have to buy anything else?
No. You can buy just what you came for. The extras are there when the next gap shows up.

if you want it handled

Take the motion launch partnership — $689/mo.

Land it on a page, cut it into posts, and keep the channel moving after this piece ships. One click starts it. Monthly work cancels anytime.