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UX and UI for Products

UX engineering can build.
A designer who stays on the product.

We design the path, hand off a spec pack, and can stay on the product. You can take the files if engineering will take it from here, or keep a designer on the next flow.

Why product UX and UI

Pretty screens stall the build.
Empty states are the product.

A Dribbble shot, a freelancer mock, or a hire who skips errors will not give engineering a path they can build. The first sprint still has to survive empty states.

01 The load

A mock, a freelancer, or a hire — none of them own the path

You get pretty screens with no empty states. A contractor hands off a Figma nobody can build. Put a product designer on payroll for one flow and you have opened a department. You came here so the first sprint would stop stalling.

The company needs a path engineering can ship. Not a shot.

02 The team

The flow is how users finish the job. The next path still has to be drawn.

The first screens are the easy part. A month later a new role needs a state and nobody owns the file. You need a designer who already knows the product, and can draw the next path without a new vendor.

A designer on the interface. Already in the flow. Still there next sprint.

03 The work

And still — a real person has to finish, including when it fails.

Flows, empty states, errors, a handoff. A happy-path mock is not the artifact. UX that survives the first sprint is.

Finishable. Specified. Ready to build.

Pretty screens that skip errors stall the build.

How we work

We lock the path.
You see every state. We can stay.

No Dribbble shot. No missing empty state.

  1. 01

    We lock the job the user has to finish

    A flow, the product UI, or a system — named before anyone draws a screen.

  2. 02

    You review the states

    Happy path, empty, error. You approve before engineering is blocked.

  3. 03

    We hand off. We can stay.

    The spec is build-ready. Keep a designer on the next path, or take the files and build.

Product design pricing

Choose the interface, and how we work together.

One flow, the product UI, or a system. Pay once if engineering will take it from here. Keep a designer if the next empty state still has to be drawn.

Founder

Product

  • Ongoing
  • Design

$17850% off

$89/mo. with ongoing support

Your product UI in Figma: happy path, empty, and error states

Specs engineering can build from

Your designer, unlimited updates

Component notes and spacing

Cancel Anytime

Recommended

Founder

Product

  • Ongoing
  • Design
  • Prototype
  • System

$39650% off

$198/mo. with ongoing support

Your product UI in Figma: happy path, empty, and error states

Specs engineering can build from

Your designer, unlimited updates

Component notes and spacing

Clickable prototype for the main flow

Design system file for the next screens

Cancel Anytime

Founder

Product

  • Upfront
  • Files

$78950% off

$389one-time fee, files only

One payment covers the design files

You approve before anything goes live

You get the files and a clear handoff

Best if you plan to run the next change yourself

Add monthly help later if you want it

Questions before you hire

What do you actually do?

UX and UI for a product people will use — flows, empty states, a build-ready handoff. Then the next path if you stay.

Can you take over work I already have?

Yes. We start from the product and the screens you have. If a clickable prototype is the better first step, we say so.

What if I only want the files?

Pay once. We design. We hand off. Engineering builds. Monthly help is there later if you want it — not a requirement.

Do you stay after the first job?

That's the monthly path: the next flow from the same designer. Cancel when you want.

How is this different from a freelancer or a hire?

You don't get a mock that stalls the sprint. A designer who already knows the product, and can draw the next path without a new vendor.

If this is the fit

Pick the interface.
We'll take it from there.

One flow, the product UI, or a system. Pay once for the files, or keep a designer on the next path.